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Things Change - Pt 13

24 May 2007 07:00 pm

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Author's Comments:

RyanMC, 24 May 2007 06:43 pm

That’s right; Wily never plans on that number. It’s just been a big coincidence every time. Or maybe just this time, I don’t know...

User's Comments:

Bassium!, 24 May 2007 07:08 pm

That's hilarious!

Mythril, 24 May 2007 07:39 pm

I always had that retarded coincidence prob for as long as I could remember. I mean, there was this one time, my arch-enemy's house burned down, and they blamed ME! Just because I happened to be in her neighborhood that night with a gasoline jug, a pack of matches, and a journal containing my plans to kill her! The nerve!

Angel85, 24 May 2007 09:45 pm

well, there was that one time he used six, in the first game, but then Rock and Roll would be 7 and 8, and Wily didn't think they would make very good world conquerers i suppose

AMJZero, 24 May 2007 09:51 pm

Reply to Angel85 they did 6 on the first one because they couldn't fit in 2 more robotmasters due to memory constraints on the nes

Angel85, 25 May 2007 11:22 am

reply to AMJ but didn't megaman 2-6 also come out on the nes? Those all had 8 masters, and even some extra robots like "Break man" (Protoman with a mask) the Doc robot, and Dark man

scipio (Guest), 25 May 2007 07:04 pm

yes but MM1 was the first so it didn't have as much memory capacity

Angel85, 26 May 2007 11:13 am

ah, I see, it was the cart itself that lacked memory, not the console

Tempo (Guest), 17 Jun 2007 08:02 pm

@AMJ
technically if you count rock and roll that makes. 8 he just didn't use them because they were a maid and a lab assistant.

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