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Things Change - Pt 13

May 24th, 2007, 7:00 pm

Average Rating: 4.00
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Author's Comments:

Reply RyanMC, May 24th, 2007, 6:43 pm

That’s right; Wily never plans on that number. It’s just been a big coincidence every time. Or maybe just this time, I don’t know...

Reply Advertisement, December 14th, 2017, 1:52 am

User's Comments:

Reply Bassium!, May 24th, 2007, 7:08 pm

That's hilarious!

Reply Mythril, May 24th, 2007, 7:39 pm

I always had that retarded coincidence prob for as long as I could remember. I mean, there was this one time, my arch-enemy's house burned down, and they blamed ME! Just because I happened to be in her neighborhood that night with a gasoline jug, a pack of matches, and a journal containing my plans to kill her! The nerve!

Reply Angel85, May 24th, 2007, 9:45 pm

well, there was that one time he used six, in the first game, but then Rock and Roll would be 7 and 8, and Wily didn't think they would make very good world conquerers i suppose

Reply AMJZero, May 24th, 2007, 9:51 pm

Reply to Angel85 they did 6 on the first one because they couldn't fit in 2 more robotmasters due to memory constraints on the nes

Reply Angel85, May 25th, 2007, 11:22 am

reply to AMJ but didn't megaman 2-6 also come out on the nes? Those all had 8 masters, and even some extra robots like "Break man" (Protoman with a mask) the Doc robot, and Dark man

Reply scipio (Guest), May 25th, 2007, 7:04 pm

yes but MM1 was the first so it didn't have as much memory capacity

Reply Angel85, May 26th, 2007, 11:13 am

ah, I see, it was the cart itself that lacked memory, not the console

Reply Tempo (Guest), June 17th, 2007, 8:02 pm

@AMJ
technically if you count rock and roll that makes. 8 he just didn't use them because they were a maid and a lab assistant.

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